AI Insights · Timothy · October 2021
Top 5 3D Anime Games on iOS in Tunisia: Q3 2021 Performance
Discover the performance trends of the top 5 3D anime games on the iOS platform in Tunisia during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends for the top 5 3D anime games on the iOS platform in Tunisia. Here’s a detailed look at their performance based on Sensor Tower data.
Genshin Impact: Natlan Launch experienced fluctuations in its weekly revenue and downloads. Revenue started at around $1 in late June, peaked at roughly $13 in mid-July, and settled between $2 and $5 for the rest of the quarter. Downloads began at 90, peaked at 241 in mid-July, and had another rise to 215 in early September before stabilizing around the 100 mark. Active users saw a steady climb from 639 at the end of June to a peak of 1131 in early September, indicating growing engagement.
ONE PIECE Bounty Rush showed a notable spike in downloads in mid-August, reaching 136, up from 37 at the end of June. However, weekly downloads dropped significantly in September, ending the quarter at just 3. Active users mirrored the download trend, peaking at 167 in mid-August before declining to 118 by the end of September. Revenue saw a brief increase to $8 in mid-August but was otherwise negligible.
SAKURA School Simulator had a relatively stable performance in terms of downloads and active users. Downloads varied slightly, peaking at 49 in late July before a decline to single digits in September. Active users showed a steady increase, peaking at 205 in mid-August, but decreased to 128 by the end of the quarter.
Captain Tsubasa: Dream Team showed consistency in revenue, maintaining around $4 weekly after a high of $38 in late June. Downloads were highest in early August at 54, with a notable drop to single digits towards the end of the quarter. Active users peaked at 53 in mid-August before settling back to 47 by the end of September.
MHA: The Strongest Hero had a modest download count, with a peak of 47 at the end of June and a low of 1 in early September. Active users showed a gradual decrease from 117 in late June to 59 by the end of September, indicating a drop in player engagement over the quarter.
For more detailed insights and analytics, please visit Sensor Tower.